bend:
40,40
rotate:
10,10
radii:
20,20
twist:
0,0
divs:
80,80
scale:
50,0
light:
30,7
turn:
63,0
red:
0,0
green:
0,0
blue:
0,0
translate:
50,50
xrotate:
50,50
torus1
torus2
torus3
torus4
plane
ball
r2=r1
roll1
roll2
untwist
straighten
rot1
rot2
graycol
zaxis
center
recircle
x and z
hide
reset
download image
A torus can be made in a number of ways from a straight sheet. This is a bit of beginning of learning about vertex shaders. Use mouse to move dots to change parameters. Used
webgl fundamentals
as my starting point.